Junior Game Designer (Gameplay & Systems)

F9Play Game Studio ยท Remote, HCMC, VN

F9Play is an indie game studio focused on creating fun, creative, and distinctive mobile games.

We're looking for a Junior Game Designer who loves games, enjoys understanding how they work, and is excited about turning ideas into real gameplay experiences.

You'll take part in different areas of game design โ€” from gameplay mechanics, game systems, progression, economy, and rewards to balancing, UX flows, and prototyping.

This is a 100% remote position. Since our team works remotely, we value clear communication, initiative, ownership, and responsibility just as much as technical skills.

๐ŸŽฎ WHAT YOU'LL DO

โœจ WHAT WE'RE LOOKING FOR

We don't require many years of experience. F9Play values game design thinking, practical ability, personal projects, and learning speed more than formal qualifications.

๐Ÿ’ฌ COMMUNICATION & REMOTE WORK

This is a 100% remote position, so good communication is an important part of the role.

Remote at F9Play doesn't mean working alone. We want to build a small team that communicates regularly, shares ideas openly, and supports each other throughout the development process.

โญ NICE TO HAVE

๐Ÿ›  WHAT THE WORK MAY LOOK LIKE

For example, the team wants to create a new Daily Reward System.

You might start by defining:

When players receive rewards โ†’ what those rewards are โ†’ how their value changes over time โ†’ what happens when a player misses a day โ†’ how the system affects the game economy โ†’ design the flow โ†’ discuss the UI with the artist โ†’ write the specification for the developer โ†’ playtest the implemented feature โ†’ adjust rewards and flow until the experience feels right.

Another day might involve:

Balancing a game mode โ†’ designing a new progression system โ†’ analyzing the game economy โ†’ brainstorming a mini-game โ†’ designing missions โ†’ tuning rewards โ†’ playtesting a feature โ†’ or studying an interesting mechanic from another game.

Because F9Play is an indie game studio, the work can be quite varied. You'll have the opportunity to take part in the full process of turning a gameplay idea into a real feature inside the game.

๐Ÿ‘ค WHO WE'RE LOOKING FOR

We're not looking for a Game Designer who simply writes documents.

We're looking for someone who often asks themselves while playing:

โ€œWhy is this mechanic fun?โ€
โ€œWhy do I want to play one more round?โ€
โ€œWhat would happen if this rule changed?โ€

And most importantly:

โ€œHow could I make this better?โ€

๐Ÿ“ PORTFOLIO / PROJECTS

You don't need a traditional professional Game Design portfolio.

What F9Play really wants to see is how you think about games.

You can send us: Game Design Documents or feature designs, game prototypes, game jam projects, game economy / balancing spreadsheets, level designs, UX flows or wireframes for game features, personal games you've created, or an analysis or redesign of a mechanic or system from a game you enjoy.

If a project was created as part of a team, please briefly explain what you personally designed and contributed.

Your project doesn't need to be perfect. A small prototype that clearly demonstrates how you think and solve problems can sometimes tell us more than a very long design document.

๐Ÿ“ฉ HOW TO APPLY

Please send your application to contact@f9play.com, including:

Email subject: [Junior Game Designer] โ€“ Your Name